Heel Hook Escape

Heel hook escape — hide the heel, clear the knee line, mechanics for ashi, outside ashi, cross ashi. Tap at late-stage rotation.

Adapted from the original page. Grappling.Games did not write this. Sources.

Manage injuries →Position map Connects to 13 positions across 3 relationshipsOpen in the map →123456789101112←Escape route from

Heel hook defence is four universal principles plus a set of mechanics that change with the entanglement you are caught in. The principles are the same whether the leg is trapped in ashi garami, outside ashi, cross ashi or 50/50; the specific escapes are not, because each configuration controls a different part of the leg and hip.

The principles are collected below, followed by the named mechanics for each position. Study them alongside the entanglements themselves:

Outside ashi garami: /technique/leg-entanglements/outside-ashi-garami

Cross ashi garami: /technique/leg-entanglements/cross-ashi

The heel hook is the fastest-injury submission in grappling. The escape mechanics require understanding the four universal principles first — they are not optional context, they are the foundation without which the specific techniques cannot be applied correctly.

Elevated RiskHeel Hook (Defence) is an elevated risk technique. Heel hook rotation damages the ACL, MCL, LCL, and posterior cruciate ligament. The injury occurs before pain is felt — the ligaments tear before the nervous system has time to report damage. This is the shortest injury timeline of any submission in grappling. Serious injury can occur before pain is registered.

If you are new to this technique: read this section before anything else. Understanding the danger is part of understanding the technique.

Games

Back Control, Arm Trapped: Get the Back Triangle vs Escape the Backback-control · back-triangle · arm-trap · back-escapeOpen game →Back EscapeEscapesOpen game →Catch the Knee CrossEscapesOpen game →Caught in 70/30 — Escape and Reverse70/30 · escape · reverse · inside-entanglementOpen game →Figure-Four or Cover Hips vs Escapeside-control · americanaOpen game →Finishing the Escape — From the Backback-escape · seatbelt · finish-firstOpen game →Front Headlock Bottom TurnEscapesOpen game →Head-and-Arm Tackle DefenseEscapesOpen game →Mount EscapeEscapesOpen game →Mount, Elbows Down: Capture a Foot vs Get Double Undersmount · mount-escape · elbows-tight · foot-capture · half-guard-recovery · double-undersOpen game →Mount, Elbows Down: Submit vs Reverse or Get Guardmount · elbow-exposure · americana · head-and-arm · gift-wrap · submissions · mount-escapeOpen game →Mount, Elbows Down: Two-on-One or Double Unders vs Reverse or Get Guardmount · elbow-exposure · two-on-one · kimura-grip · americana · gift-wrap · double-unders · mount-escapeOpen game →Mount, Elbows Up: S-Mount Both Sides vs Both Elbows Downmount · s-mount · elbow-exposure · mount-escape · framesOpen game →Mount, One Elbow Up: Head and Arm or Take the Back vs Elbow Down, Reverse, or Escapemount · head-and-arm · arm-triangle · back-take · elbow-exposure · mount-escape · submissionsOpen game →North-South DenialEscapesOpen game →Rebuilding Behind a Frameguard-retention · frame · elbow-knee · entanglementOpen game →Recovering From Flatguard-retention · flat · re-face · entanglementOpen game →Shoulder Line Attached: Submit or Come Up on Top vs Both Arms In or Out and Stay on Topomoplata · shoulder-line · wrist-lock · posture · triangle-escape · submissionsOpen game →Side EscapeEscapesOpen game →Turtle RecoveryEscapes · TurtleOpen game →Turtle, No Connected Hands: Hip to the Mat vs Stand and Disconnectturtle · turtle-attack · turtle-escape · no-connected-hands · hip-to-the-mat · baseOpen game →Turtle: Seat Belt and a Hook, or Hip Down Past the Legs vs Guard or Standturtle · turtle-attack · back-take · seat-belt · hooks · rear-naked-choke · turtle-escape · guard-recoveryOpen game →