Ezekiel Choke Escape

Ezekiel choke escape (no-gi) — chin tuck before the insertion, peel the inserting arm's wrist, turn into the elbow side, bridge and recover.

Adapted from the original page. Grappling.Games did not write this. Sources.

Manage injuries →Position map Connects to 4 positions across 2 relationshipsOpen in the map →1234←Escape route from

This page covers escape from the no-gi Ezekiel choke. One arm goes behind the head and its hand grips the other arm; that other arm brings its fist and the blade of the wrist down across the front of the throat, and the loop closes. The Ezekiel appears most often from mount or side control.

⚠ It is a mixed choke, and the mix is what decides how you defend it. The blade of the wrist sits on the throat line, so the airway is loaded by design rather than by error — the pressure is immediate and unpleasant well before anything vascular has happened. A deep seat adds carotid compression on both sides, and either mechanism finishes. In no-gi there is no sleeve to anchor the grip, so the whole thing depends on precise placement and tight elbows, which is also where its weaknesses are.

For the attack, see: /technique/front-headlock/ezekiel. The no-gi version lacks the sleeve anchor of the gi one, so grip security depends entirely on the attacker’s elbow staying low and tight — which makes the choke slower to assemble and more fragile once assembled. Escape priority follows from that: deny the blade a seat on the throat line, and disrupt the elbow position that holds it there.

Also known asSode guruma jime escape(Japanese — sleeve-wheel choke)

The Ezekiel assembles in a sequence of precise stages. Because no-gi grip security is weaker than gi, each stage has a distinct disruption option if the defender acts early enough.

The attacker is reaching for the insertion but has not yet driven the forearm under the chin. The defender can still chin-tuck hard, pin the incoming wrist with both hands, or bridge to disrupt the attacker’s posture. Insertion never happens if the chin wins the race.

The arm is under the chin but the second hand has not yet gripped the wrist, or the grip is soft and the elbow is not tight. The defender can peel the inserting hand, drag the forearm down off the throat, or turn into the elbow to break the insertion angle.

Games

Back Control, Arm Trapped: Get the Back Triangle vs Escape the Backback-control · back-triangle · arm-trap · back-escapeOpen game →Back EscapeEscapesOpen game →Catch the Knee CrossEscapesOpen game →Caught in 70/30 — Escape and Reverse70/30 · escape · reverse · inside-entanglementOpen game →Figure-Four or Cover Hips vs Escapeside-control · americanaOpen game →Finishing the Escape — From the Backback-escape · seatbelt · finish-firstOpen game →Front Headlock Bottom TurnEscapesOpen game →Head-and-Arm Tackle DefenseEscapesOpen game →Mount EscapeEscapesOpen game →Mount, Elbows Down: Capture a Foot vs Get Double Undersmount · mount-escape · elbows-tight · foot-capture · half-guard-recovery · double-undersOpen game →Mount, Elbows Down: Submit vs Reverse or Get Guardmount · elbow-exposure · americana · head-and-arm · gift-wrap · submissions · mount-escapeOpen game →Mount, Elbows Down: Two-on-One or Double Unders vs Reverse or Get Guardmount · elbow-exposure · two-on-one · kimura-grip · americana · gift-wrap · double-unders · mount-escapeOpen game →Mount, Elbows Up: S-Mount Both Sides vs Both Elbows Downmount · s-mount · elbow-exposure · mount-escape · framesOpen game →Mount, One Elbow Up: Head and Arm or Take the Back vs Elbow Down, Reverse, or Escapemount · head-and-arm · arm-triangle · back-take · elbow-exposure · mount-escape · submissionsOpen game →North-South DenialEscapesOpen game →Rebuilding Behind a Frameguard-retention · frame · elbow-knee · entanglementOpen game →Recovering From Flatguard-retention · flat · re-face · entanglementOpen game →Shoulder Line Attached: Submit or Come Up on Top vs Both Arms In or Out and Stay on Topomoplata · shoulder-line · wrist-lock · posture · triangle-escape · submissionsOpen game →Side EscapeEscapesOpen game →Turtle RecoveryEscapes · TurtleOpen game →Turtle, No Connected Hands: Hip to the Mat vs Stand and Disconnectturtle · turtle-attack · turtle-escape · no-connected-hands · hip-to-the-mat · baseOpen game →Turtle: Seat Belt and a Hook, or Hip Down Past the Legs vs Guard or Standturtle · turtle-attack · back-take · seat-belt · hooks · rear-naked-choke · turtle-escape · guard-recoveryOpen game →